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Software Portfolio

PiSynth: Polyphonic Physical Modeling Synthesizer for Embedded Linux

PiSynth: Polyphonic Physical Modeling Synthesizer for Embedded Linux

May 2026

8-Voice Karplus-Strong Synthesizer on Raspberry Pi 5

EmbeddedAudioC++WebDev

Engineered a standalone, 8-voice Karplus-Strong physical modeling synthesizer on Raspberry Pi 5. Features deterministic sub-11ms latency, a zero-blocking DSP thread, mathematical validation of pitch and filter responses, and a real-time browser interface over WebSockets.

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Stack: C++20, ALSA PCM, uWebSockets, PFFFT

GitHub
STM32 Polyphonic Synth: Bare-Metal DSP

STM32 Polyphonic Synth: Bare-Metal DSP

Feb 2026

8-Voice Polyphonic Wavetable Synthesizer on Cortex-M4

EmbeddedAudioC++

Designed and built a real-time 8-voice polyphonic synthesizer from scratch on a Cortex-M4: full DSP signal chain within a hard 48 kHz interrupt budget. 8-voice polyphony runs at 26% CPU utilization, leaving 74% headroom, with no OS, no dynamic allocation on the audio path, and a custom USB MIDI class for plug-and-play DAW integration.

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Stack: C++, STM32 HAL, USB-MIDI, CMake, CTest

GitHub
kenmusic.net

kenmusic.net

Jan 2026

Architectural Migration & Performance Optimization of My Website

WebDev

A technical overhaul of a 4-year old portfolio website. This project documents the migration from a monolithic legacy HTML structure to a modern Next.js environment. Key focuses included decoupling content from logic via MDX, implementing SEO strategies, and optimizing the critical rendering path to achieve high-performance scores on media-heavy pages.

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Stack: Next.js, Tailwind CSS, MDX, Vercel

GitHub
Risk of Rain 2 Mod - Sprint Double Bind

Risk of Rain 2 Mod - Sprint Double Bind

Dec 2025

Runtime Assembly Hooking & Input Logic Injection

UnityGameDev

A C# utility that extends the input capabilities of Risk of Rain 2 by bypassing the game's internal 1-to-1 keybinding constraints. By injecting custom listeners into the game’s core update loop, the mod enables asynchronous input polling for mouse-wheel and redundant key-mappings. This project focuses on improving player UX and accessibility, providing a solution for complex control schemes not supported by the native engine configuration.

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Stack: Unity, C#, BepInEx

GitHub
The Zero-Waste Cloud Minecraft Server

The Zero-Waste Cloud Minecraft Server

Sep 2025

Automating AWS Spot Instances for Cost Savings + User Friendly Discord Bot Interface

AWS

A serverless-controlled, cloud infrastructure that allows friends to trigger a 'cold start' of a high-performance Minecraft server via Discord slash commands, leveraging AWS Spot Fleets to drastically reduce hosting costs and automate server administration.

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Stack: AWS, Python, Bash, Serverless

GitHub
VideoCsound

VideoCsound

Aug 2025

MSc Thesis: Generating Music from Video with Computer Vision

AudioPythonCsound

An open-source performance system that bridges computer vision and algorithmic composition to transform real-time visual input into synchronized, generative audio. Utilizing the YOLO11 object detection model and Csound audio engine, the system leverages high-level semantic data, such as object position and scale, to create an intuitive, marker-less musical interface.

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Stack: Python, YOLO11, Csound, OpenCV

GitHub
Teensy Sequencer

Teensy Sequencer

Jul 2025

Embedded Logic Under Hardware Constraints

AudioEmbeddedC++

My first embedded audio project, built while out of town with a minimal parts kit. This 6-track sequencer uses DIY capacitive touch pads and a modal 'Override' system to bypass the limitations of a single breadboard and a lack of physical switches.

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Stack: Teensy 4.0, C++, Hardware

GitHub
Procedural Breath Synth: Vocal Realism via DSP

Procedural Breath Synth: Vocal Realism via DSP

May 2025

Bridging the Realism Gap in Virtual Vocalists via Csound & Additive Synthesis

AudioDSPCsound

Built a procedural breath synthesis engine in Csound and Cabbage: spectral analysis of human breath samples drives six tunable resonant filters over white noise, with a dynamic filter envelope that mimics the natural brightness arc of inhalation. Packaged as a MIDI-triggered plugin with full formant, ADSR, and preset controls. Working at this level of acoustic detail builds the technical foundation for evaluating voice assets with precision that goes beyond what sample-based workflows can offer.

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Stack: Csound, Cabbage, Sonic Visualiser, Ableton Live

GitHub
VR Laser Synth

VR Laser Synth

Sep 2024

Expressive VR Performance Instrument

AudioCsoundGameDev

A Virtual Reality instrument developed for intentional performance. By utilizing spatial tracking in a 3D environment, the instrument allows performers to manipulate pitch, timbre, and complex modulation through physical hand gestures, bridging human movement with digital audio.

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Stack: Unity, Csound, C#

GitHub

Technical Skillset

LanguagesPython, JavaScript, C/C++, HTML/CSS
AI/MLLocally Hosted LLMs, YOLO
Cloud & DevOpsAWS Certified, Serverless, Git
Creative SystemsCsound, Wwise, Unity, Unreal, Max/MSP